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about

I created the majority of the code for Particle Forge back in grad school, plugging away in Pd when I should have been paying attention in studio class. The idea was to create a chaotic sound design tool that created a variety of sounds though frequency modulating extremely small sine wave blips (anywhere from 20 – 22000 per second) heavily bandlimited by logic gates to keep the frequency modulation under control. The result was something like spraying a firehose of subatomic particles inside a supercollider…

Fast forward nearly a decade, and I rediscover the code while upgrading my computer. A little bit of tweaking, and it becomes a very interesting Max4Live patch that creates highly unstable sounds using a game controller by banging small particles together, until they collide and become something else entirely. A small reflection on super colliding particles using sine waves.

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from Synthesizer and Computer Works, released December 2, 2020

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Benjamin R. Fuhrman Lansing, Michigan

Benjamin R. Fuhrman is a composer based in Lansing, Michigan. He studied composition at Michigan State University with Ricardo Lorenz and Mark Sullivan, and violin performance at Hope College with Mihai Craioveanu.

his works have been performed throughout the world.

He is currently serving on the faculty at the MSU Community Music School, Mott Community College, and Oakland University.
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